![]() ![]() The critical failure of 2013's SimCity actually lead developers to green-light Cities: Skylines. There's a comprehensive set of overlays that you can use if you want to do some detective-work, but a lot of the inner workings of the game (such as how jobs were filled, and goods transported) remained a little hazy even after a few weeks of playing. It's great that the information was readily available, but at the same time it seemed sort of strange that this wasn't anywhere in-game. Now they were too high? The game doesn't offer any suggestions in situations like these, and some immersion-breaking wiki consultation was required before I could figure out what to do. Five seconds ago everyone was complaining the education levels were too low. Out of the blue, a chunk of warehouses in an industrial area were abandoned due to having too many overeducated workers. Slow and steady in the early game does set you up nicely.Īs straightforward as the game is, there were a number of times when things would happen and I couldn't understand how to stop them, or change them. Expect to have a number of false starts at the beginning as you find your city planning mojo. It's easy to start too big, to spend too much on roading, or new policies, or the newest building just unlocked. Cities: Skylines is quite possibly the best city builder released in recent times. ![]()
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